Visual Style: I will approach this game with a less is more ideology.
This means textures will be simple as well as assets, however, with the goal of still making a visually
appealing product that doesn’t feel poor in quality.
The visual trademark I want is to let the player experience and abstract, but familiar feeling world.
This means textures will be simple as well as assets, however, with the goal of still making a visually
appealing product that doesn’t feel poor in quality.
The visual trademark I want is to let the player experience and abstract, but familiar feeling world.
Location: The Forgotten City
Time of day: Daytime
Terrain: Urban, but alien
Color Scheme: Soft and Pastely
Story: The character is trying to seek out the mountain elders, however, must open a gate at its entrance.
He must find visit the Forgotten City in order to find a relic needed for the gate.
He must find visit the Forgotten City in order to find a relic needed for the gate.
The character is able to use an ability called Psychic glare in both puzzle-solving and combat.
Inspiration:
Inspiration:








