Friday, April 27, 2018
Tuesday, April 17, 2018
Commercial Thumbnails
This is my idea for the battle arena commercial. I believe it will slightly change when finding the right track for it as well as tweaking compositions and maybe even a few shots, however, this storyboard gives me the general idea of how I want to have this commercial play out.
Friday, April 13, 2018
Boss Analysis:
Shadow of Colossus , First Colossus
Shadow of the Colossus has no enemies but relies heavily on it bosses. Each boss must be discovered by journeying distant lands, however, the first boss serves well as an introduction to the game’s core mechanics and overall approach to boss battles. Upon reaching the boss location, the player must work his way up the walls that lead to a huge field. This level layout helps teach the player how to climb which is an important mechanic in defeating each colossi. The first colossus appears in a cinematic cutscene and the player witnesses the grand scale of the boss. The boss does not attack the player until provoked in which he will slam his mallet-like weapon down on the player. His weak spots are able to be found using the light bouncing off the sword. It is shown that his weak spot is on his leg which is easy to get to. The weak spot is indicated by an emissive mark on the colossi. The player must stab into the leg of the boss. The next location is on the top of the boss’ head. This part of the boss involves climbing up the boss as it tries to throw you off by swaying back forth. The player must watch his stamina at this point since running out means falling off.
Idea for Adventure game boss:
My idea for a boss fight will be to have a boss that looks similar to the character who is also infected with the shadow plague. The first stage of my boss will involve the boss entirely becoming emissive red and slides quickly from different array locations until having to cooldown. In stage two the boss will continue to do his first stage attack, but at the end before cooling down the boss will shoot projectiles in multiple random directions for the player to avoid until reaching his cooldown point. The last phase of the boss will involve the boss aiming a beam at the to dodge as well as repeating his attacks for the first two stages.
Subscribe to:
Comments (Atom)