BRAINSTORM IDEAS
- Directional light masks level
- Flute (placeholder instrument) that activates lever
- Fog of war mechanic (Illuminates hidden things on wall)
- Spirit orbs floating
- Oculus in mausoleum for lighting
- Floor levels based on hierarchy (1st floor is for visitors and 2nd floor for high ranked officials). Will affect set dressing and give purpose for a second floor
- Trail of light to lead player
- Level changing once entering room
- Environment-based camera shows different angles and perspectives
- Potential angle: top down
- Cinematic: once reaching up stairs a shot of mausoleum is shown
- Broken lever that needs to be fixed
- Cinematic when getting new items
- Push a dial/bar and then use the second floor to see if it's in the right place
- Title screen
- Royalty free bg music to help establish atmosphere (also helps manage playtime)
- Color-grading to unify the color pallet
- Game starts out on with a black screen. Bg music starts to play setting up atmosphere for the player. Screen fades in revealing the level.
- Player starts on staircase that vanishes into the fog. It is implied that the character the player controls has walked up thousands of steps to reach the mausoleum.
- Birds chirping SFX.
- Wind SFX.
- Water SFX
- Item obtained SFX and Puzzle completion SFX (are the same)?
- Character walking SFX
- Sound plays when you reach the end of the walkway and look at the shrine where the orb is supposed to be placed (The First Puzzle)
- Puzzle idea: Push statues or pillars towards specific weighted plates to trigger an event. (maybe)
- When we reach the orb we have to place a specific code of inscriptions to cause it to rise and illuminate the area. Or maybe there’s a button that we have to press to cause it to rise or maybe we play the flute (object) to cause it to rise.
- Hidden keystones throughout level that need to be collected to get master key
This brainstorming is to start getting ideas going and help visualize the level. At this point I gathered some reference material that helps me define texture, lighting, level design, props, and pretty much everything else.
LEVEL LAYOUT
I still want the entire idea of all this to be flexible so this may not be how the final level or even the greybox will completely look. This is simply a template to start off with.
I still want the entire idea of all this to be flexible so this may not be how the final level or even the greybox will completely look. This is simply a template to start off with.
Lastly I wrote up a level script for the dialogue and overall actions I can assume the player will take for the game. Here is a link to it:








