The presentation went well as I tried to prepare as much as I could beforehand. The hardest issue was keeping it under the 3 minute mark which I went over by a bit as well as having to maintain a state of composure under the timer pressure. Overall, I learned a lot about what goes into textures in video games and got to speak with a Ringling Alumnus Max Golosiy who I hope to ask for some more advice in the future.
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