Friday, December 1, 2017
Teaser Trailer Plan
The emotional response I want from this trailer is to showcase a desolate temple ready to be explored by the player. It will start with a slow fade show the front of the mausoleum. After the right beat, it will show a new shot of the mausoleum from a different angle, possibly closer to the ground. Each shot will have a slight pan, zoom, or another form of movement. Following that scene will be a new scene inside the mausoleum showing the main entrance. The next shot the camera will zoom within the halls. There's the potential to add a dolly shot facing the windows and panning to the right if it makes sense with the beat. The last scene will feature the puzzle room at a high camera angle with a slight pan. The VO will possibly be placed in this shot, but not entirely sure yet.
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